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Milton Dammers

June 2017

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roadmap_of_pain: (Just the facts)
CHARACTER NAME: Milton Dammers
CHARACTER SERIES: The Frighteners

[OOC]
Backtagging: Yes! (I work two jobs, so I may be a bit slow tagging meself)
Threadhopping: Yes (Character will get grrr, but the player welcomes it)
Fourthwalling: No.
Offensive subjects (elaborate): Within reason. Nothing really horrible: rape, for instance, is off the table. Full Stop.

[IC]

Hugging this character: Yes, but give him fair warning
Kissing this character: No, not unless he's gotten to know the other character
Flirting with this character: Yes, though it will embarrass him and make him uneasy
Fighting with this character: Yes! He'll welcome the challenge...
Injuring this character (include limits and severity): Yes, though anything beyond bruises need to be discussed first, please?
Killing this character: No.
Using telepathy/mind reading abilities on this character: Yes, but ask me first, ans to be forewarned, this guy's head is a

Warnings: This guy is lacking in a brain to mouth filter, plus he's easily irritated and/or upset by things (up to and including some sensory overload issues), and he may get snappish with people at times. He also tends to speak his mind very easily, and has a tendency to ramble about stuff, so be prepared to derail his conversation derailing.


Get your own copy of the IC/OOC Permissions meme!
PLAYER

NAME: Ref
CONTACT: PM at [personal profile] roadmap_of_pain or [personal profile] matrixrefugee
OTHER CHARACTERS IN THE PINES: N/A


CHARACTER

NAME: Milton Dammers
CANON: The Frighteners
CANON-POINT: Shortly before his bad experience with the business end of a 12-gauge shotgun


DOSSIER

HISTORY: In the 1960s, well before the events of the movie, Dammers started his career in the FBI as an undercover agent (some fans have headcanoned that he had a family member who got swallowed up by a cult, but that's a bit too Fox Mulder for this player's druthers; my take has been a bit more Penelope Garcia, ie. that he fell afoul of the Feds in the course of his own personal dabbling with the paranormal and they recognized this eccentric fellow's knack for dealing with the bizarre), examining fringe groups and suspected cults and possible paranormal happenings, with, as his first case in the field, infiltrating the "Family" of one Charles Manson. He got in over his head, ending up as the Family's sex slave for six months during their sojourn at Spahn Ranch in 1969. This would be the first of many cases where he got in over his head: he'd infiltrate a cannibalistic voodoo cult in the 1970s and then a Satanist cult in the 1980s, amongst others increasingly more horrible, the physical and mental and emotional challenges they entailed, undermining his already tenuous grip on sanity.

In the mid-1990s, he was called to the coastal town of Fairwater, Maine, by the town's sheriff, an old friend and colleague of his, to cover a strange series of murders: people of all ages suddenly dropping dead of heart attacks, with no apparent natural causes. Dammers immediately locked his sights on a witness to one of the last deaths, one Frank Bannister, already on the FBI radar as a suspected con artist and phony psychic (though Bannister actually possessed the talent of being able to see and communicate with the dead, and had been using this ability to send two ghosts in to create seeming poltergeist situations in the homes of the unsuspecting, then going in to 'cleanse' the place for a steep fee). What he didn't realize was that not only did he have the wrong guy, but also the murders were being carried out by something otherworldly, namely, the ghost of a serial killer come back to up his kill counts, and that this would be his last case, once he got into the gunsights of the madwoman who'd been and still was that killer's accomplice.

WHAT ARE YOUR CHARACTER'S STRENGTHS?: Over twenty years of working in cult infiltration and investigating the paranormal (usually psychics who turn out to be con artists or hoky hauntings that turn out to mere local legends, which has given him a good eye for spotting the differences) have given him a high tolerance for weirdness. As crazy as he might seem, he has a strong sense of justice and of right and wrong, wanting to right the wrongs that he's encountered, finding the truth behind the strangeness he's seen in life. While still being painfully aware of the flaws in his country, he's loyal to it almost to a fault, to the point that he keeps going on in spite of all the suffering he's endured due to things that have happened to him in the line of duty, making it his mission to save its people from the worst among them, as it were, who would turn their freedom of belief into the means of harming them. He's grown accustomed to things going wrong in the field and to the results of strange powers (or his perception of them?) that he's developed a habit of crazy preparedness and thinking several steps aheas (eg. wearing a lead breastplate - something he likely crafted himself "in his garage", to quote the screenwriter/director - under his regulation suit while interrogating suspect who seems to be causing massive heart attacks in people, just through the powers of the mind). Oddly enough, for all the paranoid delusions he displays and his tendency to add two and two together a little too quickly, he's quite perceptive: while a lot of people treat one female character as a mere damsel in distress, he treats her as a woman with agency (though he wrongly reads that as her being an accomplice to Frank Bannister's alleged crimes) and even a threat when she does turn on him in self-defense.

WHAT ARE YOUR CHARACTER'S WEAKNESSES?: Those twenty years have left him deeply emotionally and mentally damaged, rendering him intensely paranoid and with some severe physical ticks, as well as a lot of PTSD triggers (women shouting at him in particular, also getting trapped in enclosed spaces, and we suspect there's more). He's also abrasive and lacking in a brain to mouth filter, which causes him to run his mouth off, usually at the least appropriate person. He's also sensitive about being touched (probably either an aspect of his having high-functioning autism and/or having been abused in the line of duty), especially when he's had a meltdown (And a meltdown for this guy can manifest in a number of ways: hyperventilating, cringing in on himself, whimpering incoherently, fleeing the scene if possible and even vomiting - he'll try and be discreet about that last bit). He's hesitant even with handshakes, holds himself at a distance from others that's a bit more than the typical personal space most people maintain, and will pull away and snarl at even a concerned friend or colleague trying to put a consoling hand on his shoulder.

WHAT EVENTS OR CIRCUMSTANCES IN YOUR CHARACTER'S PAST HAVE IMPACTED THEM THE MOST?: Where does one even begin? Nearly all of his investigations have emotionally, mentally and even physically impacted him, given the number of strange/occult sigils tattooed or crudely carved into the skin of his torso (and possibly beyond that), what he calls the "roadmap of pain". His first mission, infiltrating Charles Manson's "Family", though, left the first of many marks on his psyche, given how he ended up spending six months at Spahn Ranch as the Family's sex slave. Such a traumatic start to his career in the FBI left him deeply scarred emotionally and physically, leaving intimacy difficult at best, and at the same time, strengthening his resolve to track down and bring to justice other cult leaders just as dangerous and manipulative as Manson.

WHAT MOTIVATES YOUR CHARACTER?: His primary concern is protecting people and serving his country. He's almost fanatically devoted to these, stopping at precious little in order to corner and capture the guilty and to see that justice is served. This often causes him to resort to ...questionable means to render that justice (For example, his tactics in interrogation at one point involved verbally bludgeoning a suspect with the facts, assuming said suspect is guilty and then attempting to cow him into confessing), though it's clear he's not getting off on this or doing so as a power play. He's more Well Intentioned Extremist than Blood Knight, definitely an instance of what happens to those who hunt monsters. He's seen too many people manipulated and used by cult leaders and bogus psychics and he wants to put an end to that or at least put one more spiritual predator put behind bars.

WHAT IMPRESSION DO OTHERS TEND TO HAVE OF YOUR CHARACTER?: He's decidedly odd: twitchy, a motor mouth, overly sensitive, an inept nuisance, like an adult version of the tagalong, knowitall kid who'd inSIST on following the group, even if he's often deadweight. He seems either stubborn or obsessed (or some combination of both) with whatever is occupying his mind, to the point of tunnel vision, and he goes off half-cocked easily.

IN WHAT WAYS DOES THAT IMPRESSION DIFFER FROM WHO YOUR CHARACTER REALLY IS?: Despite his eccentricities and his madness, he's driven and focused, intent on carrying out whatever must be done to complete the tasks he's set himself to do. Those darting black eyes don't miss much and he's not one to give up easily once he's on the case. He rarely gives in or gives up, even if it hurts him in the process, and having been knocked around (literally) so much, he's more than equipped to roll with those knocks, getting up and getting back on the trail the moment he pulls his wits back together.

HOW DOES YOUR CHARACTER HANDLE CRISIS OR ADVERSITY?: He's generally able to hold it together in a crisis situation, hyper-focusing to the point of tunnel vision and keeping coldly pulled together, though given his PTSD and other issues, he's apt to crumple when the crisis has passed. Or if one of his buttons gets pushed (and as he seems to have some form of high-functioning autism and the sensory integration issues that sometimes accompany it). He does, however, recover if given some space to recollect himself.

WHICH 5 THINGS WILL YOUR CHARACTER REMEMBER UPON ARRIVAL, AND WHY DID YOU CHOOSE THEM?:
He'll remember his first name, but not his last name (he's changed the last name numerous times during his undercover work, so it's likely easy for him to lose track of what name he was using).
He'll remember the name Charles Manson, but not know why (His first undercover case involved infiltrating "The Family", and as this was the start of a long career that lead to a lot of pain and suffering in the line of duty, it would leave a deep impression).
He knows he works for law enforcement, he's just not sure what level (He's done deep cover work and that can blur the lines of who and what you are, which could be interesting to play with).
He'll remember the name Frank Bannister, but not the reason for it (This is the case that the Feds were looking into at the time of his cut and had sent him out to investigate, plus he's somewhat obsessed over it, given the body count involved - thirty-seven in total - and how deeply convinced he is that Bannister is the culprit, given Bannister's psychic abilities and his conning people into hiring him to cleanse a haunting from their house).

IS THERE ANYTHING ELSE YOU FEEL WE NEED TO KNOW ABOUT YOUR CHARACTER?:


SKILLS, ABILITIES, & PHYSICAL WEAKNESSES: While he's not the best in a close-range fight (his short stature and skinniness play against him), he's a good shot, with either a revolver or a sub-machine gun as his weapons of choice. He has an eiditic memory for details and figures, also is keenly observant, and is deft at researching, digging out the backstory of the case or problem at hand. He also can think on his feet and is a keen strategist, though at times, his messed-up brain can slow down the process.

INVENTORY:
Canon point items: FBI standard issue black suit, a pair of black leather driving-style gloves, his service revolver and its holster (no bullets though), the billfold that would contain his credentials and badge, but no sign of either

SAMPLES

PROSE-HEAVY: TDM thread with Seel Griselming
DIALOGUE-HEAVY: Forum thread with Calanthe har Aralis

HMD

Mar. 11th, 2017 03:00 am
roadmap_of_pain: (You can't see me!)
Like the way I'm playing this sad, crazy little man? Got any suggestions for improvement? Toss me a comment (NOTE: Anon is off, IPs are not logged)!

WARNING: If you are making a critique, it must be constructive. If your sole purpose in posting is to act in a hateful and/or abusive manner, your comment will be ignored and deleted.
roadmap_of_pain: (Aaaaallllmost but not quite normal)

FLAMR


Milton Dammers

Former FBI agent, LHPD detective, mathematics and paranormal expert looking for companionship rather than romance

Smart-mouthed masochist looking for someone to shackle him with his own handcuffs

Nervous wreck painslut who wants to get even more wreckt

💀 Player Information
Name: Ref

Age: 38 (39 in June)

Contact: Plurk: @Matrixrefugee

Characters In-game: N/A

💀 Character Information
Name: Milton Dammers

Canon: The Frighteners

Canon Point: The moment loses his head to a bad experience with a 12-gauge shotgun

Age: Late Forties/almost fifty (give or take: his first ever case was in 1969)

Description: This guy does not look like anyone's idea of an FBI agent (certainly not to an avid watcher of The X-Files: David Duchovny he is not). Even with the regulation black suit, he looks more like an eccentric academic: he's pint-sized, five-foot-seven and about a hundred fifty pounds, with a sturdy frame and a wiry amount of muscle and physically stronger than he looks (he one-hands a sub-machine gun in canon), dark brown hair worn in a severe undercut which is... about the least appropriate hair cut for him, since his ears stick out at near-right angles from the sides of his head. His eyes are black and at one in the same time, incredibly alive and incredibly dead (as Jeffrey Combs, the actor who plays him put it, he "looks like he took twelve tabs of LSD and never came down from it").

He's also heavily scarred: there's a visible mark on his right temple (grazed by a bullet??), and under his shirt, it looks like some bored cult minions tied him down and got creative with a jack-knife, carving an inverted pentagram and what looks like a half-finished tic-tac-toe game into the skin of his chest, and at some point someone burned off his nipples. And that's just the ones visible when he opened shirt in that one bit. Ouch...

Physical changes: The black of his irises now fills up the sclera as well (thus, he'd look a bit like a Black-Eyed Demon on Supernatural).

Powers: None to speak of, plain vanilla mortal, unless you count his knack for getting himself over head and ears into a horrible situation or being nearly useless.

History: Link to Wikipedia page on ye canon (in case this counts as obscure, since the film is almost twenty years old; admittedly, 'obscure' seems to have a bendy definition in fandom these days).

In the 1960s, well before the events of the movie, Dammers started his career in the FBI as an undercover agent, examining fringe groups and suspected cults and possible paranormal happenings, with, as his first case in the field, infiltrating the "Family" of one Charles Manson. He got in over his head, ending up as the Family's sex slave for six months during their sojourn at Spahn Ranch in 1969. This would be the first of many cases where he'd bite off more than he can chew: he'd infiltrate a voodoo/death cult in the 1970s and then a Satanist cult in the 1980s, amongst others increasingly more horrible, the physical, mental and emotional challenges they entailed, undermining his already tenuous grip on sanity.

In the mid-1990s, he was called to the coastal town of Fairwater (Maine? California? some place in the U.S. of A. that resembles New Zealand, where the movie was filmed??) by the town's sheriff, apparently an old friend of his, to cover a strange series of murders: people of all ages suddenly dropping dead of heart attacks, with no detectable natural causes. Dammers immediately locked his sights onto a witness to one of the last deaths, one Frank Bannister, already on the FBI radar as a suspected con artist and phony psychic (though Bannister actually had the talent of being able to see and communicate with the spirits of the dead and had been using this skill to con people into paying for exorcisms they didn't actually need). What he didn't realize was that not only did he have the wrong guy, but also the murders were being carried out by something otherworldly, namely, the ghost of a serial killer, and that this would be his last case, once he got into the literal gunsights of the madwoman who'd been and still was that killer's accomplice.

Hell Status:Hell Newbie - He'd definitely be a Hell Newbie.

What Brings Them To Hell: Dubious interrogation tactics, not taking care of his mental health, dubious investigative methods, going along with really weird cult rituals and initiation practices as part of undercover work (illegal drug use, questionable sexual activities, animal sacrifice, ...eating the *other* other white meat...), just plain believing this is where he belongs for the horrible things he's had to do in the line of duty and in service to his country.

The Pitch: I have to admit, Dammers fascinates me the way car accidents fascinate people (especially if it's a blackly hilarious one where the cars have accordioned and yet the drivers manage to hobble out, yelling and waving bloodied fists at each other over who's to blame for the wreck). He's a tricky character, a blend of insanity and incompetency who manages to work by his own screwy logic, and sticks to his mission even if he's got the information upside down, a balance of horror (given his damaged past - his description of the terrifying cults he's gone undercover into in order to investigate their crimes, as well as the reveal of the injuries he's sustained makes him less of a villain and more of an antagonist) and black comedy (given his general quirkiness, eccentricity and lack of competence - it's hard to gather how this twitchy little bastard with and at best spotty brain to mouth filter managed to run an investigation without blowing his cover, though it's implied he didn't start out as such a mess). He manages to induce an at times uncomfortable blend of levity (His attempts to carry himself as a cool, collected FBI agent are undercut by his appearance and his twitchy, nervous-wreck body language) and pained compassion in the viewer (the director's cut of the movie, where his monologue on his painful past gets extended and he goes into some length referencing the terrifying cults he infiltrated, will actually make you regret ever laughing at his quirks, while at the same time, you'll still be shaking your head at him when he continues to do completely stupid things in the name of bringing who he thinks is the killer to justice). It's hard to tell if he's a bad guy trying to do good, albeit through questionable means (his interrogation tactic involves verbally bludgeoning one suspect with the facts, while he tries to intimidate another by superior firepower in the form of a sub-machine gun hidden under his topcoat), or a good guy who's cracked after years of seeing too many awful things and therefore falling prey to that thing that happens to those who hunt monsters. Even still, he's so inept at his monster-hunting, you have to laugh at him, even if it's a pained laugh (his canon is what you'd get if you crossed "Ghostbusters" with "Twin Peaks" - by turns hilarious and freakish, with him as an especially screwed up Dale Cooper). One wonders why the FBI keeps him on: does he Know Things and they can't get rid of him, do they keep him on out of sympathy while throwing the paranormal "fruity cases" at him to keep him occupied, or does he simply not want to quit and foist this job onto some Bright Young Recruit fresh out of Quantico? He's seen things no person should see and done things which make him hate himself, and yet, he refuses to quit: someone has to hunt the monsters, even if it means becoming one in the process.

In canon, he ends up as a ghost (and given that Peter Jackson intended the movie to be the first of a trilogy, no doubt he was supposed to return in the two subsequent films), but it would be curious to see what would happen if he ended up in hell (likely he'll be as freaked out by things below as he was of things on earth, and lummox it up as much as he does his paranormal investigations in life). Given that a Fluffy Cloud Heaven and a Blazing Fire Hell are A Thing in his world, with people getting stuck as ghosts in the mortal world (and with the spirit of an executed spree killer sneaking out of hell/getting summoned back into the mortal world, while a ghostly drill sergeant is guarding a cemetery as a return tour of duty from heaven), when I first heard about this game and its world and its approach, I knew exactly who to app...

Setting Fit: It's going to be a wonky fit, or maybe a too-easy fit: he's dreaded ending up here, no doubt because he's sent a number of cult leaders and other horrible people down here, and thus he'll be his usual scared rat self trying to avoid the risk of bumping into People He Knows. Also, torturing him could get interesting, since, given his 'pain clears the mind' speech, he seems to have been Stockholmed into a Too Kinky to Torture state, though that could prove an interesting challenge for the lower powers that be, to find ways to make his stay interesting. Put it this way, he's the kind of guy Hell would love to have for dart board (or in Dante's Inferno terms, Satan would have fun using this guy for a chew toy). But, in his usual method of doing his best (with "best" broadly defined: this guy might be able to shoot his way out of a wet paper bag, but he'd probably end up with part of the bag plastered across his face afterward) with what he has at hand, he'll try and fit in, intending to work toward (read: jockey into) a post as a Reaper. It's probably not going to be an easy path, but easy would be too dull, wouldn't it?

Samples: TDM thread Another TDM thread Still another TDM thread
Personal Information
Name: Ref
Age: 37
Personal Journal: [personal profile] matrixrefugee
Email / AIM / MSN / Plurk: Plurk: matrixrefugee
Current Character(s): N/a

Character Information
Character Name: Milton Dammers
Fandom: The Frighteners

Character History:

Link to Wikipedia page on ye canon (in case this counts as obscure, since the film is almost twenty years old; admittedly, 'obscure' seems to have a bendy definition in fandom these days.

In the 1960s, well before the events of the movie, Dammers started his career in the FBI as an undercover agent, examining fringe groups and suspected cults and possible paranormal happenings, with, as his first case in the field, infiltrating the "Family" of one Charles Manson. He got in over his head, ending up as the Family's sex slave for six months during their sojourn at Spahn Ranch in 1969. This would be the first of many cases where he got in over his head: he'd infiltrate a voodoo cult in the 1970s and then a Satanist cult in the 1980s, amongst others increasingly more horrible, the physical and mental and emotional challenges they entailed, undermining his already tenuous grip on sanity.

In the mid-1990s, he was called to the coastal town of Fairwater (Maine? California? some place in the U.S. of A. that resembles New Zealand, where the movie was filmed??) by the town's sheriff, an old friend of his, to cover a strange series of murders: people of all ages suddenly dropping dead of heart attacks, with no apparent natural causes. Dammers immediately locked his sights on a witness to one of the last deaths, one Frank Bannister, already on the FBI radar as a suspected con artist and phony psychic (though Bannister had the talent of being able to see and communicate with the dead). What he didn't realize was that not only did he have the wrong guy, but also the murders were being carried out by something otherworldly, namely, the ghost of a serial killer, and that this would be his last case, once he got into the gunsights of the madwoman who'd been and still was that killer's accomplice.

Character Personality: At first blush, Dammers seems comically eccentric with his twitchy body language (the guy reminds one of a Nixon parody with the way he hunches his shoulders up to his ears, which already stick out at a near ninety-degree angle from the sides of his head - and that severe undercut sure doesn't help hide that fact), eccentric habits (wearing black leather gloves at all times to avoid touching people or things), and lack of a brain-to-mouth filter (reeling off the facts of a case, including dates and times down to the second, then derailing his own train of thought by muttering what sounds like numerology under his breath; or saying things to people that are frankly insulting and being completely perplexed when they don't react too kindly to it). Till you find out he's spent twenty years running undercover investigations for the FBI, covering various creepy cults and eventually moving on to cases of the unexplained, what he calls "fruity cases" (one wonders if he's in charge of his universe's version of the X-Files; he's certainly what you might get if you poured Fox Mulder and "Twin Peaks"'s Dale Cooper into a pint bottle, shook it up, then dropped the bottle...). And his first case in 1969 was with the Manson Family. Yeah. Then you start to regret ever snerking at him, and you'll want to wrap him up in a blanket and offer him some tea -- though given the way he reacts when even a concerned friend has "violated [his] territorial bubble", you might want to leave the blanket and the fixings to make a cup of tea where he can at least reach them. He's clearly affected by PTSD, psychosis and possibly a high-functioning form of autism, as well as a defensively violent streak several feet wide (given the awful things he's been through and most likely the enemies he's made, he might be justified in carrying an Uzi under his topcoat). One can't accurately call him sadistic, since he doesn't seem to really get off on cruelty, but some of his tactics in interrogation (eg. verbally bludgeoning a suspect with the facts, assuming said suspect is guilty and then attempting to cow him into confessing) leave a lot to be desired. Call it a case of he who hunts monsters becoming one himself. He clearly prefers to have complete control over a situation and once he's in control of a situation, his demeanor shifts and his body language assumes a guarded confidence. We admit it, he's not a nice guy, but you'd rather have him on the side of justice.

He does display a sensitive side at times, whether this is a core part of his personality that has remained undamaged remains to be seen. Also, this seems to have more to do with a neurological sensitivity and sensory overload: he's easily sent into a panic attack by women raising their voices and/or screaming at him. One wonders what lead him into such a high-risk field in the first place (something deeply personal that got him into studying the paranormal? We wonder what the never-produced sequel might have revealed, since he was supposed to return in it, albeit as a ghost). It would seem he still has a core sense of justice, a desire to right the wrongs caused by cult leaders and those with psychic abilities who have used them to harm their fellow human beings, though it's hard to see under his Inspector Javert-like fixation on solving a case at all cost. At the least he's passionate about his work, but that passionate devotion has caused him to burn out.

Oddly enough, for all his paranoid delusions and his tendency to add two and two together a little too quickly, he's quite perceptive: while a lot of people treat Lucy Lynskey as a mere damsel in distress, he treats her as a woman with agency (though he wrongly reads that as her being an accomplice to Frank's alleged crimes) and even a threat when she does turn on him in self-defense. This may be colored by his experience either with the Manson 'Family' or with especially dangerous female cult leaders.

He's grown accustomed to things going wrong in the field and to the results of strange powers (or his perception of them?) that he's developed a habit of crazy preparedness (eg. wearing a lead breastplate - something he likely crafted himself - under his regulation suit while interrogating suspect who seems to be causing massive heart attacks in people, just through the powers of the mind). He also seems obsessed with developing psychic abilities of his own (as a countermeasure against other powers? as a manifestation of his own psychosis?), given one scene where he tries to move a car through telekinesis. He appears to be a strong believer in the paranormal, either from simply being open to the notion, or to being so far gone in his madness that he can't always discern where reality ends. Or perhaps because he's seen enough woo-woo stuff in the field that he can't easily say the paranormal isn't a thing. Either way, he's seen too many unsuspecting people get burned by charismatic but unscrupulous individuals claiming to have special powers and talents or a window onto the supernatural, whether those powers exist or not (and in his universe, they do), and he's committed his life to stopping those sorts from claiming more victims.

His physical scars - glyphs carved into the skin of his torso, including cabalistic sigils, a pentagram and an incomplete tic-tac-toe grid (thank you, Jeffrey Combs and your warped sense of humor which inspired that part of the design...) - are painful reminders of the things he's suffered in the line of duty, but at the same time, he considers them badges of honor. He knows he's a damaged man, yet if you imply that he's broken, he'll take that as a deep insult. He's resilient, yet that resilience has turned into a stubbornness. It's as if he's unwilling to admit that he's on the razor edge of madness, knowing it could end his career and so end his work bringing justice to those who abuse their psychic powers or the innocence of others. He's too stubborn to quit, no matter how much the cases he's covered have cost him, and given the horrors he's endured, it's not something he'd pass on lightly to the next agent to succeed him.

Powers and Abilities: Not applicable, given his cut from just before his bad experience with a 12-gauge shotgun, he's just a plain vanilla mortal.

Samples
Network:

"All that we see or seem/Is but a dream within a dream." [Dramatic pause and he shifts a bit before the device, making himself comfortable, or at the least, trying to.] Clever word painting from the pen of Mister Edgar Allen Poe... but in my coming here, I wonder now if he wasn't on to something. If he didn't 'awaken' [Making air quotes with his gloved index fingers] even just for an instant, in this place. The things that I have seen since I 'awakened' [No air quotes that time, hm] make me wonder: perhaps the 'visionaries' of earth -- or any other world, for that matter -- have spent some time here.

Or if I might turn away from literature and toward philosophy... [Shifting again before the device.] Perhaps this world is better described as the concrete reality, the archetypes of the forms behind the shadows parading past the captives in Plato's Cave, or am I mistaken? This world seems a lot more fluid than the world that I left, but maybe that's the nature of reality. Maybe... it's not what we *think* in the worlds we left, but what *we* think.

Has anyone heard of Uri Geller? He was an Israeli-born stage illusionist, who, starting in the 1970s, claimed that he could bend solid metal objects. With just the power of his *mind*. Clearly, that isn't the same thing, his little shows of skill are child's play compared to the things that people are capable here. I would be... most intrigued to know how far someone can go here, developing a talent like that. It's something I've sought to foster in myself with [a slight pause and then with a note of disappointment] limited results given the limitations of the world I left. None too willingly, as I was in the middle of a case, at the time of my... unfortunate demise.

That's something I can't allow to happen again, though I have a feeling it's less likely to occur, in this... dream outside a dream?

Third Person: Somehow, in his perambulations, Dammers has made his way to the Western District, the cover of the trees giving way to the open, glaring red sky overhead. He blinks a bit at the two moons overhead, wondering if his eyes have unfocused or his brain is playing tricks on his senses. But the sight remains. *No matter: it's unsettling, but no threat, though he can't help but wonder why one can see two moons here, but not in any other district. Strange science? A step into a different dimension within a dimension? Magic? In this place, it could have anything for a cause, and in some cases, a cause one might not wish to know about too hard.

He finds his path leading out from amongst the futuristic buildings and into an open area, a yew hedge wall rearing up ahead of him. He follows the wall, thinking to skirt it or find an opening, and at length, a gap opens in the hedges. He steps through, finding his path turning left before taking an abrupt turn, heading straight. A hedge maze, it seems. Well, one can find the way out eventually if you follow the paths. That's usually how these things go...

After several long minutes of twists and turns, he can feel the hairs on the back of his neck prickle. He turns and he can swear that he saw something or someone step back around a corner of the alley of hedges. But as he turns back, he realizes that the hedges themselves have changed, the yew walls turning from dense evergreen bushes to abnormally tall bushes of dusty, grey-green sagebrush. Ice water seems to run down Dammers's spine. He thinks he hears a girlish squeak of laughter and a translucent figure dressed like a hippie vision of a gypsy girl flit past. He recognizes that squeak and a cold hand grips his heart.

Behind him, he hears a huskier laugh, down in a man's throat. "Lost yer way, G-man? Don't think I didn't guess you were a Fed," an insinuating male voice says. "You came a little too easily, and I knew the Feebs had a bead on the Family."

"Go away, you're a shadow," Dammers snaps, turning to look behind him, in time to see Manson's form sidle into the sagebrush, a knowing smirk on his bearded face.

"Just a shadow? Maybe I am. Maybe I'm your shadow now," Manson's voice says, seeming to come from everywhere, the bushes, the sky above, the wind blowing down the avenue, the ground beneath his heels, from inside his own skull.

"Get out, get out, get out. This is my waking dream, you have no place in it," Dammers snarls under his breath, gripping his forehead.

"What about the dreams you had before? And aren't you supposed to be waking up?" the mocking voice replies.

"GET OUT!" Dammers yells, squeezing his temples, as if that would drive the phantom away...
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